Hello. So basically I am trying to create a system that for after a certain amount of level ups, a character enters a new tier/class of their choosing.
They start as novice, then at level ten they choose to either be a fighter, a marksman, or a neophyte. They also get a new skillset and their minimum stats increase based on what they choose.
If they choose marskman, then at level twenty they can choose to be rouge, hunter, or sharpshooter.
If they choose rouge, then at level thirty they choose to either be a stealthlade or a skirmisher.
If they choose skirmisher, then at level forty they choose to be a blade dancer or arbiter…
As you can see, this inheritance hierarchy could easily become massive. I was thinking about doing class inheritance, but I don’t know if that’s feasible longterm. I saw that there are enums and serializible objects I think, but I’m still in the process of learning how they can help me in the future. What do you guys think?