Hi,
I would like to have a button that when clicked inherits data from a secondary button, like an Icon and tool tip. How can I do this? Or is there an easier way to have a selectable field that would inherit button information?
I would like to do this for a GUI I am trying to make, that lets the player select their spells.
I have a rough idea about what you’re trying to do, but can you elaborate just a little bit more, perhaps by describing in what way the user selects the spell? I’m just guessing here: Is the inheriting button an attack button, and the reason you want its tooltip or texture to change is that the nature of the attack depends on the currently selected spell, so you want the attack button to display whatever spell is “currently selected”?
Let me know if that is what you mean, and I’ll edit this answer to provide a solution.