Inistintiating Objects

Quick question: I know how to instintiate an object from a script, but how does one make the object initially grayed out in the hierarchy so that you don’t have to start with one copy of it sitting in your scene somewhere?

To grey out the object, you switch it off using the check box at the very top left corner of the inspector.

If you want to reuse the object and get it out of the scene (e.g. an explosion used in many game levels), you create a prefab from it… I’ll put up a how-to for that one.

I was comparing active to inactive objects and I totally missed the check box. Also, I think the documentation covers prefabbing pretty well, although I haven’t read it too closely.