FixedUpdate() {
rigidBody2D.velocity = transform.up * speed * amplification;
}
I have an object that starts out going really fast and then gradually goes slower until is reaches X speed. Currently I have it so that I tween the “amplification” value from 30 to 1 over 1 second, then the object proceeds to move at its normal velocity.
Using this method, upon app startup on android, the first time this object appears (2 at a time), the frame rate plummets from 30 to ~15 for about a second. Then all subsequent objects, even after a scene reset, don’t affect the frame rate at all until the app is restarted.
So my question is, why the initial lag, but afterwards it’s fine? And is there a better way to code this initial burst of speed while still having rigidbody2D velocity control the object’s normal speed?