Hi there
If I use the clean functionality in the addressables window, and build a Windows player, I can see that there is no streaming assets folder. There is no ‘catalogue’ shipped with the build. This is the intention. I want to download my own using *LoadContentCatalogAsync*
. This works fine, and my addressable assets load correctly, however I always get an exception on startup:
Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
UnityEngine.AddressableAssets.AddressablesImpl:LogWarningFormat(String, Object[]) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\AddressablesImpl.cs:215)
UnityEngine.AddressableAssets.Addressables:LogWarningFormat(String, Object[]) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\Addressables.cs:187)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\Initialization\InitializationOperation.cs:63)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:409)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:403)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\ResourceManager\ResourceManager.cs:407)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\Initialization\InitializationOperation.cs:55)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\AddressablesImpl.cs:382)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync() (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\AddressablesImpl.cs:391)
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation() (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\AddressablesImpl.cs:120)
UnityEngine.AddressableAssets.AddressablesImpl:LoadContentCatalogAsync(String, String) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\AddressablesImpl.cs:398)
UnityEngine.AddressableAssets.Addressables:LoadContentCatalogAsync(String, String) (at C:\Users\Timur\Documents\AddressablesTest\Library\PackageCache\com.unity.addressables@1.6.2\Runtime\Addressables.cs:258)