Ink Painter asset help needed!!!!!

hey guys
very sorry if this is wrong place to post but i am desperate for help.
i am using ink painter asset for my project and its perfect for what i need with some adjustments.
but i am very stuck.

is there any possible way/ideas to get this mouse painter into the game window?

its all i need to be done to finish my project!
any help would be VERY much appreciated!!!
once again sorry if this is wrong place to post guys.
-alex

losing my mind trying to figure this out please does anyone have any idea how i can get this working

Check the link in my signature.

I have NO IDEA what you want.

1st: I have no idea what your script is, what it does, and what its code is.
2nd: What do you mean by “is there any possible way/ideas to get this mouse painter into the game window?”

If you want help, you need to put in the effort to describe your issue well enough so other people can understand what’s going on.

ok so this is the asset
https://www.assetstore.unity3d.com/en/#!/content/86210

and i basically need to have the mouse painter (picture above) (with the colour bar, brush size etc)
into the actual game window. so i need a colour picker in the game window because to change colour and brush size and stuff i can only do it in the inspector.

something like this.

been using blender for yearsonly just got into unity so only know basic scripting so just not to sure how to go about it. if anyone can help me out i can pay for your time for sure!

PM me if you can help me get this done. will pay $$$$

Chill, the forums are free and gifts are optional :slight_smile:

Once I got the asset, it’s pretty simple. In MousePainter.cs, you simply modify brush.Color as you wish.

For example, I did this:

private void Start()
{
    brush.Color = Color.red;
}

And on start it made the color red. However, you need to modify MousePainter.cs a bit in order to interact with it from another script.

Find these lines (between 18-21):

[SerializeField]
private Brush brush;

Change it to:

public Brush brush;

Now that we’ve made the brush accessible to other scripts, we need to change its color.

Get this asset: https://www.assetstore.unity3d.com/en/#!/content/33516
It’s a pretty nice color selector; it’ll save you time so you won’t have to make your own.

Open ColorSelector.cs and replace its code with the code I PM’d you. I’m not sure if I can post a free asset’s code on the forums.

Put the _ColorSelector prefab in your scene.
Change its box collider to 0.5, 0.5, 0.01.
Drag on your camera with the MousePainter script onto the PainterScript slot.

Enjoy!

If you run into problems, let me know :smile: