I can’t find any answers to my problem from searching…
Suddently my game has stopped receiving Input.acceleration values - they’re always 0. I’ve exported the project as a package, imported into a fresh project - but nothing.
I’m only building to Android, there’s no settings to control this as per iOS devices.
I’m using the CrossPlatformInput - its enabled, prefabs in my scene and was working last time I used it!
Same happens when built or with Unity Remote.
My game is now late, so any help would be appreciated.
Thanks,