I’m trying to use the accelerometer to control the movement of an object. It’s pretty simple, only x axis:
transform.Translate(new Vector3(Input.acceleration.x, 0, 0));
The problem is that I’ve tried a lot of combinations and none of them work. With the above code it moves the object along the x and y axes. My app works in landscape left rotation. I’ve read that Unity automatically detects rotation so that x, y, and z are always x, y, z no matter what the rotation of the device is.
I’d really appreciate any help you can offer…