Has anyone tried to apply the code provided in the docs to a game object to see how it works? I’ve done this and I’m getting nothing beyond a 0 reading while using Unity Remote. Can anyone else verify this? Is this a bug or a limitation with remote?
I’m glad it’s not just me. Can we get someone from UT to verify? If this proves to give me accurate tilt delta (similar to using mouse delta) then I could use this feature now.
According to the database, the QA team have started looking at this but haven’t established yet if the code example is wrong or if there is a fault with Remote.
If you report a bug then you should get sent a link to the database entry for that report only. If you want to find out if a bug is known about before submitting a report then it is best to ask on the forum, PM me or send an e-mail to support@unity3d.com.