Input.compositionString has been added back in 3.4.1 but the Unity’s manual still doesn’t have any info on how to use it. Does anyone have any experience with it? I’m trying to get NGUI to work with IME composition, but so far all I’ve been able to guess was:
Input.imeCompositionMode = IMECompositionMode.On; ← starts IME?
Input.compositionCursorPos = ; ← positions it on the screen, I presume.
This just leaves Input.compositionString. Will it have a single character in Update? Will it have an entire composited string? What is this parameter?