I’m planning to make a game that uses the dance pad (the one commonly used in the Dance, Dance Evolution and others). However, I can not imagine how this can be done … I do not think is a very difficult task, but I have no idea how the script would be for such apparatus. Could anyone give me a base?
just like any controller,
the function is
Input.GetKeyDown(“joystick button 1”)
depending on what button you want to press. i suggest searching ‘input’ in the scripting reference.
also using
Input.GetButtonDown(“Fire 1”)
you can use button tags. goto edit | project settings | input
to find out all the different tag names.
But in the case of dance pad, it usually has nine control buttons … I would like to allocate the character’s actions to the buttons. Such as the directional (front, left, right, etc.) … and even special moviment…
wwwoooowww ![]()
Really???
My GOD… thanx man… a gonna look for more information ![]()
Thanx