Will this be in 5.0?
http://feedback.unity3d.com/suggestions/realtime-input-framerate-indepe
Will this be in 5.0?
http://feedback.unity3d.com/suggestions/realtime-input-framerate-indepe
No, not in 5.0. I hope that it will be something we will fix in 5.x, though.
Ok, thanks for the update.
One other thing. Let’s say the frame rate is set to 0. Then the user touches the screen (moves mouse) and in some function the input is detected and the frame rate is temporarily set to 60 (Application.targetFrameRate). Will the frame rate be set to 60 right away, or will there be some delay?
I am trying to make Unity stop rendering, which isn’t easy. Hopefully this will solve it.