Input doesnt work in standalone build

This is an extremely annoying problem, my game works just perfectly in the editor, but when im in a build none of my inputs are working. i have tried

private void Update()
    {
        if (Input.touchCount > 0)
        {
            UnityEngine.Debug.Log("Held down a finger");
        }
        if (Input.GetMouseButton(0))
        {
            UnityEngine.Debug.Log("Held down mouse");
        }

    }

in multiple scripts and it gives me nothing. if anyone knows about a workaround with getting the current touch count I’d be happy, or maybe a solution to why my inputs are returning me nothing.

OK found out that the issue was cassed by TouchScript asset because they are doing stuff with my inputs