This is an extremely annoying problem, my game works just perfectly in the editor, but when im in a build none of my inputs are working. i have tried
private void Update()
{
if (Input.touchCount > 0)
{
UnityEngine.Debug.Log("Held down a finger");
}
if (Input.GetMouseButton(0))
{
UnityEngine.Debug.Log("Held down mouse");
}
}
in multiple scripts and it gives me nothing. if anyone knows about a workaround with getting the current touch count I’d be happy, or maybe a solution to why my inputs are returning me nothing.