input dosnt work while idle animation is playing

so i have basic idle animation that is just a sprite, but in game mode it clamps my character in one place. I cant move my chracter with “Input.” class. Everything work normal when i disable animator. Do anyone know how to prevent this?
it looks like that in Hierarhy:

-Player(with Animator):
----Sword
----Shield
----Body

I move sword/shield/body with player animator, in other animations but idle, in idle there are just sprites attached to them.

My guess: Untick “Apply Root Motion” on the animator component.