Input field DO NOT WORK

Hi.

input field NEEDS a text component.
Okay then it MUST match to this component parameters.

For now it doesn’t and it’s just nothing but an endless and useless fight between those 2 components.

My problem comes with the multiline edition of HWrapped text.

Text comp works like a charm but adding an input messes all up as it is simply unable to do any multiline edition ! And btw it shouldn’t ! It should only passively change chars in a string and blink a caret !!!
Instead of this it stupidly interacts with graphics, just as if it were able to do something correct…

Okay, input field is a shit ( U3D had many of these till they spent dev time on things… i remember the old occlusion system 10 years ago… )

I got a canvas with this:
7634371--950431--upload_2021-11-6_16-0-22.png

And i need to edit the text…

If anyone got a solution/hack i’d sincerely be happy to get initiated to it :wink:

Till then i gonna waste some time with writing an inputfield script that works :stuck_out_tongue:

Happy unitying !

Well… it seems obvious, nobody knows about the input field :confused:

mine works not bad already. now i only have to make the cursor movements and carriage return handling :slight_smile:

now it works like a charm !
Of course it’s in C# in unity3D and runs slower than a dll solution but at least it’s a fully functionnal multiline text editor that works properly ( arrows/home/end keys handling del/suppr/return keys handling )

If some are interrested here ( i doubt it ) i can share the C# source.
GL tu U3D devs to make things work^^

Hello Friend!
Please tell me did you find a solution?
We are doing the same thing now in the project! We are trying to find a solution to this issue. But so far to no avail… Maybe you can help us?