Dear all
I’ve been creating a cross platform app for many years now and I wanted to do a minor update this weekend. Everything is building fine, but I discovered that the text input is not receiving text input from keyboard presses in the build version. Everything else regarding the keyboard is working WASD, jump etc.
I can select with the mouse and move the caret by clicking the mouse, but I cannot enter text. There is no response from onChange events.
I’m on 2020.3.30f1 building for D3D - Unity UI
I’ve never experienced this before. It’s working on all other platforms Android, iOS, macOS as well as in the editor, but when I build and test in Visual Studio it stops working. No errors thrown just dead.
I tried entering something with the onscreen keyboard too, but with no luck.
I recently changed to the new input system, but it should not be that.
Can anybody direct me towards what this could be?
Regards Thomas
EDIT: Ok, I tested by enabling both input systems (old and new) and now I get input in the text fields. Is this really necessary? Can UWP not handle the new input system? Or am I completely missing something?
For testing reasons I made an empty scene with a text field only. Built it in VS for x64 Master and it works with old input and with the new input system it throws all sorts of errors. Is this a bug?