Hi,
I’m getting stuck with an issue. I integrated my Unity WebGL build into a webpage with some input fields. When the scene is completely loaded the input fields are not working anymore. I found a lot of solutions (Google, Unity forum) but without any success. (such as doNotCaptureKeyboard: false)
Does it work without being integrated into the webpage? Does it work with a non-beta build?
Can you submit a bug report and ping the number here?
the DoNotCaptureKeyboard technique is no longer supported. Instead you need to use WebGLInput.captureAllKeyboardInput, which is just a boolean that you set at runtime via script.
There is a thread about that here:
http://forum.unity3d.com/threads/disable-enable-keyboard-in-runtime.336426/
Just make sure you are on the latest 5.2 Beta build.