I’ve defined my axis “FVaxis”
I do not have a second definition for FVaxis
Debug.Log("FVaxis: " + Input.GetAxis(“FVaxis”));
I also noticed weird behavior on the 5th axis and now I just found out what I was expecting to be axis 4, is actually axis 6 (right-stick up/down on my PS controller).
so axis3+axis6 belong together?
Is there any logic to this and can I expect other controllers to work?
Looks like the “new” inputsystem would make handling gamepads easier but I just started switching and it’s horrific. Not that I liked the old one much.
But first of all I get no errors for using the old system until I run the game. Great. So now I have to start looking for the old stuff with search. My entire input code is useless, because for some fantastic reason you can’t use both systems. Thank you very much. Why not just have the new inputsystem set by default for new projects, I only started with Unity a few months ago. Had I used the “new” system from the start it would probably be fine. Sorry, just a little angry.