Input.GetAxis - Based on cursor screen position?

I’m using Input.GetAxis to move a Rigidbody object with the mouse by changing its velocity. This works fine, but I would like the cursor to stay on the Rigidbody.

I would like to know if Input.GetAxis(“Mouse X”) depends on the actual screen position of the cursor - or if this is getting mouse delta in some other, non-screen-dependant way?

Thanks!

It’s the mouse delta. If you want the screen position, you can use Input.mousePosition