I am using Unity Remote 4, and I have noticed that Input.GetButton(“Fire1”) returns true when you tap the screen…
I am wondering how I could disable this behavior?
There is nothing in the InputManager which suggests this is an expected behavior.
Is Input.simulateMouseWithTouches enabled? AFAIK this is on by default and will be picked up by the remote. If you have a left mouse button binding for Fire1 then, the touch would translate into an axis action.