In setting up controller support it dawned on me that I do not have a good way of determining button presses over old button presses.
As an example:
// Update is called once per frame
void Update () {
if (Input.GetButton("A"))
uiText.text = "A was pressed";
else if (Input.GetButton("B"))
uiText.text = "B was pressed";
else if (Input.GetButton("X"))
uiText.text = "X was pressed";
else if (Input.GetButton("Y"))
uiText.text = "Y was pressed";
else
uiText.text = "Press any button to START";
}
If “A” is pressed and held, B, X, and Y will never be caught by this. While there may not be a reason to hold “A,” I would still like to know a better way (such as event driven reacting to each button press/release).
Should I just remove the “else?” Of course this would lead to the issue that if “Y” is pressed and held, the text will never display “A” being pressed but, obviously, I could still process the “A” press.
Any suggestions for handling that?