Input.GetButtonDown("Fire1") not working while 'moving'

Hi everyone,

I’m trying to destroy a cube by using a raycast to hit it every time i press the left mouse button.
While standing perfectly still, this seems to work flawlessly. However, once my character is moving - even if just falling - the GetButtonDown command doesn’t seem to register.

Code Below

void Update()
{
    
    if (Input.GetButtonDown("Fire1"))
    {
        Debug.DrawRay(transform.position, transform.forward * 1000f, Color.green, 1000f);
        shooting = true;
    }
}
void FixedUpdate()
  {
    if (shooting)
    {
        RaycastHit hit;
        if (Physics.Raycast(transform.position, transform.forward, out hit, 1000f))
        {
            if (hit.transform.tag == "Killable")
            {
                hit.collider.SendMessage("Hurt", damage, SendMessageOptions.DontRequireReceiver);
                GameObject bloodcopy;
                Blood.transform.position = hit.point;
                bloodcopy = Instantiate(Blood, hit.point, Quaternion.identity);
                GameObject.Destroy(bloodcopy, .3f);
            }
        }
        shooting = false;

    }
}

At first i thought it had something to do with the raycast itself while i was moving, I turned on drawing of the cast to help see what was happening, but couldn’t see it. I then moved the draw to where it is above, and discovered that it would never draw while moving, but always draw when not moving.

What is going on?

hi;
Try using " if (Input.GetButtonDown(0))"

see if that helps;

I can’t think any thing out of this , seem u did it all correct;