Input.GetJoystickNames() not working with Steam Remote Play Together?

Edit sorry I think I just realised this is subform is supposed to be for the NEW input system? it wasn’t very clear. I’m using UnityEngine.Input. If a mod could move this thread to a relevant forum that would be great

Hi, I’m using Unity 2019 LTS version, STEAMWORKS.NET steam plugin, and the standard Unity Input system.

A few months ago, my game was working fine using Steam Remote Play Together, where another user connects to your game and they appear as a gamepad. At this point, Input.GetJoystickNames() was working fine, detecting their controllers.

Today I got a report saying that Steam Remote Play isn’t working, and when testing this myself too, i found that Input.GetJoystickNames() no longer retreives the client connected gamepad. I’ve tried all sorts of different steam settings but nothing I can do works.

I also updated to the latest STEAMWORKS.NET plugin version which doesn’t seem to revolve this issue

I wonder if anyone here had any advice on this matter please?

Hey! Have you solved this problem? I have the same issue now :face_with_spiral_eyes: