Hi,
I’m trying to make my first game, but I can’t get the character to return to the idle animation.
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour
{
Animator animator;
public float moveSpeed;
public int State =0;
void Start()
{
animator = GetComponent<Animator>();
}
void Update()
{
State = 0;
if (Input.GetKey(KeyCode.D))
{
GetComponent<Rigidbody2D>().velocity = new Vector2(moveSpeed, GetComponent<Rigidbody2D>().velocity.y);
State = 1;
animator.SetInteger("State", State);
}
if (Input.GetKey(KeyCode.A))
{
GetComponent<Rigidbody2D>().velocity = new Vector2(-moveSpeed, GetComponent<Rigidbody2D>().velocity.y);
State = -1;
animator.SetInteger("State", State);
}
}
}
whare moveSpeed is the set speed at which the character moves, and State is used to determine if the player is idle, walking left or right . The character starts idle, but whenever I press A or D, the character gets stuck in the walk animation. Also, the animation is set to transition when State == 0 and State !=0