Hi there,
I’ve sent this bug through the bug tracker and also posted in the scripting forum but I haven’t heard anything from the Unity team about this issue and it has been weeks. Usually they are quite responsive. I thought I’d post again here in case I had the wrong forum.
In any case, I’m trying to use GetKeyDown to recognize when backspace has been pressed. So, I use Input.GetKeyDown(“backspace”) and it works but only if you are running the game inside the editor. If I build a target, any target, and try it, it doesn’t recognize that key. I’m assuming there is a problem with all system keys although I haven’t tried other keys.
Does anyone know if/when this issue will be fixed or even a work around to this problem? It is kind of a show stopper for me.
Thanks,
-Rob.