Hi together.
I’m using Input.GetKeyUp(KeyCode.KeypadMinus) to check if the key minus is just been releases.
The big problem is that the code if(Input.GetKeyUp(KeyCode.KeypadMinus)){} is alway activating.
Facts:
- The minus key is not always pressed.
- the keyboard is working normally. (tested out with some other keyboard))
System: Mac OS X Lion
Unity 3.4
Edit:
I tested on iPad and even there (where the KeypadMinus is totally not available for pressing) Input.GetKeyUp(KeyCode.KeypadMinus is always true.