So I have a script for the menu you of my game, and when I click it doesn’t matter if I click the button which has the script attached, it goes to the scene. Like I can click anywhere on the screen and it will do it.
void Update() {
if(Input.GetMouseButtonDown(0)) {
Application.LoadLevel(“Strength”)
}
}
If you take a look at the documentation for Input.GetMouseButtonDown you’ll see that that function returns true if the mouse button is down. It doesn’t care anything about where the mouse cursor is - it just cares about whether or not the button is down.
The UI system uses other means for capturing input. I would suggest using the Learn link at the top to go through the UI tutorials to learn how to use it.