Regardless of what I do, when I click the mouse in my Game scene, Input.GetMouseButtonUp(0) is returning true for two Update durations instead of just one (as expected, and as the docs imply). This creates issues because I’m trying to use this to determine if the mouse was clicked, but this feedback tells me that the mouse was clicked twice in two frames.
Am I doing something wrong here? I have a really basic scene so I can’t imagine I’ve introduced anything weird.