Input.GetRotation Question

How does one use Input.GetRotation? What's it used for? Returns a Quarternion.

It wants as a param : int deviceID

Where do I get this device ID?

SystemInfo.graphicsDeviceID; ?

Anyone have an example of usage?

it’s for joysticks with rotation detectors, deprecated, substituted with:
http://wiki.etc.cmu.edu/unity3d/index.php/Sony_PlayStation_Move

I don't recall GetRotation being a class element of Input. What exactly are you trying to use this for?

Are you trying to get this information from a mobile device with gyroscope abilities?

Have you tried to go Edit->Project Settings->Input and set an Axis called : GetRotation?? actually if you want to rotate your objects just do : transform.Rotate or Quaternion....