hello i am making an AR bubble popping game, but i was going to make the player pop the bubbles with rays and i made those rays shoot out when touching the screen and it worked in unity testing but it did not do anything when i actually built the game on to the phone
void Update()
{
//this is supposed to get called when i touch the screen ⬇️⬇️⬇️ but it does absolutely nothing
if (Input.touches.Length > 0 && Input.touches[0].phase == TouchPhase.Began) {
//⬇️⬇️⬇️ this works fine it has no errors, but it's this ⬆️⬆️⬆️ that is giving me some problems
DoThis();
}
}
void DoThis() {
Touch touch = Input.GetTouch(0);
var ray = gameObject.GetComponent<Camera>().ScreenPointToRay(touch.position);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo)) {
// this is supposed to be what makes the bubble pop
hitInfo.collider.gameObject.GetComponent<SetBubble>().Pop();
}
}
Edit : i actually fixed it apparently it was because i didn’t change the active input handling to both