Hello guys. I have the next issue:
On my game, I check if a touch is inside a zone and if it does, I save its fingerID in a variable, let’s say finger, so that I can get its position on every frame.
The problem is that when I use Input.GetTouch(finger) I realized that the touch index is not always the finger id.
How do I know that? If I touch (finger index 0) and again (finger index 1) and then release the first one (index 0), the finger index 1 now is the 0, but it keeps its fingerID number (1) so it is the touch index 0 and finger id 1.
The question is, is there a way to make reference to the touch by its finger ID instead of its index?
Sorry if my English is not good…