Input interference, when the camera moves

Hello everyone,

I am encountering an issue in the main game scene where the camera moves randomly around the scene. This movement seems to result in flickering inputs. In the provided video example, you can see that while the game menu is open and the camera is moving, the inputs become inaccurate and appear to drift along with the camera movement.


I have attempted to keep the camera stationary, and in that case, everything works fine. However, I would prefer not to pause the game in order to interact with the game menu or other components.

does anyone has a suggestions on how to address this issue? I would greatly appreciate any insights or potential solutions you can provide.