Hello dear Unity lovers!
I’m having a really annoying bug… The more I use the touch screen the more the input lags behind. This does not happen in the editor, only when running it on the iPhone. ( 3GS btw )
I get a pretty decent outcome if I use thread and pump based render loops, but then the framerate gets messed up and it does not feel completely lag free there either.
I would like to use Linked Display as primary render loop method and NSTimer as fallback, so is there any way to clear the input buffer or just drop input packages older than for instance 50ms, making the game not wait until all packages in the input buffer has been read? Is it possible to somehow resize the input buffer?
Are there any other ways around this?
Thanks!
-DoKosten