Input.location doesn't work on my devices

Hello,

I got some problems with Input.location, I put Input.location.Start() in my Start function, when I print Input.location.status it always shows Stopped, even though my gps is activated on my phone and the Input.location.isEnabledByUser returns true. I tested both on my mobile and on a Nexus 7, and on Unity 3.5 and Unity 4. Btw the Input.acceleration works well.
Any idea where the problem could be ?

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Hi Razouille, i have the same problem, i don’t know if you found a solution here. I’m searching in all the forums but no one have the solution.

In my case the function stopped in the initialize and return me the “true” statement.

I’m Sorry if it’s wrong to revive this thread but I’m having the same problem. Input.location.status always shows as Stopped and isEnabledByUser is true

So, over 8 years after the OP and status keeps getting stuck. As in other forum posts , it now stucks on Initialising.