I got some problems with Input.location, I put Input.location.Start() in my Start function, when I print Input.location.status it always shows Stopped, even though my gps is activated on my phone and the Input.location.isEnabledByUser returns true. I tested both on my mobile and on a Nexus 7, and on Unity 3.5 and Unity 4. Btw the Input.acceleration works well.
Any idea where the problem could be ?
I’m Sorry if it’s wrong to revive this thread but I’m having the same problem. Input.location.status always shows as Stopped and isEnabledByUser is true