Input Manager Error

Im trying to make a basic interact function so the player can pick up weapons and interact with doors, but for some reason it gives me an error that says:

"
Severity Code Description Project File Line Suppression State
Error CS1061 ‘object’ does not contain a definition for ‘Interact’ and no accessible extension method ‘Interact’ accepting a first argument of type ‘object’ could be found (are you missing a using directive or an assembly reference?) Assembly-CSharp C:\Users\dylan.walden\Heavy Metal\Assets\Scripts\Player\Player Interact.cs 37 Active "

Here is the code. The error is on the line that says “if (input.OnFoot.Interact.triggered)”

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerInteract : MonoBehaviour
{
private Camera cam;
[SerializeField]
public float distance = 3f;
[SerializeField]
private LayerMask mask;
private PlayerUI ui;
private InputManager input;

void Start()
{
cam = GetComponent().cam;
ui = GetComponent();
input = GetComponent();

}

void Update()
{
ui.UpdateText(string.Empty);
Ray ray = new Ray(cam.transform.position, cam.transform.forward);
Debug.DrawRay(ray.origin, ray.direction * distance);
RaycastHit hitInfo; //stores collision data for ray
if(Physics.Raycast(ray, out hitInfo, distance, mask))
{
if (hitInfo.collider.GetComponent() != null)
{
InteractBase interact = hitInfo.collider.GetComponent();
ui.UpdateText(interact.promptMessage);
if (input.OnFoot.Interact.triggered)
{

}
//only use the line below to see if things are working right
//Debug.Log(hitInfo.collider.GetComponent().promptMessage);
}
}
}
}

Does anyone know what I can do to fix this? I have the action set in the input manager and it has binds and everything, so that isn’t the issue. I just don’t know what to do.

what does your input system setup look like? m (and please learn to use the code tags)

Alright, I will. And here is the input system

9638894--1370297--Screenshot 2024-02-12 090705.png

Make sure you have generated a C# class for your action map, and also make sure you’re using the right class name. your action map seems to be called “PlayerInput” not “InputManager”.

you should create a class

private PlayerInput inputManager;

then change your get component InputManager to PlayerInput

this will fix this