Input manager question

Hi,

I have edited the input manager settings a fair bit, they look like this:

I’m only using a 360 control pad for my applications, and I need all of the buttons.

I cannot find a way to share the setting I have defined above between different projects.

If write a script that uses the input manager definitions shown above (for example a script I write might say: Input.GetAxis(“360_LeftStick_X”) ) then I want to use the script in a different project, in order to get it to work I have to go to the input manager in the new project and define all the inputs in the inspector again.

Is there a way to share the settings I have put in the inspector for the input manager between more than one project?

Library folder > InputManager.asset ? Maybe…

Yes, that’s how it’s done. Copy the one you want and replace the one you want to use it in. Make sure Unity isn’t running when you do the copy/paste.