when i do
Debug.Log(Input.mousePosition);
it only debugs for example (100.00 , 100.00) and not something like (100.12 , 100.87)
how can i get the exact value of the position?
when i do
Debug.Log(Input.mousePosition);
it only debugs for example (100.00 , 100.00) and not something like (100.12 , 100.87)
how can i get the exact value of the position?
That is the exact position. The result of Input.mousePosition is measured in pixels, and you can’t sibdivide a pixel. Unity - Scripting API: Input.mousePosition