I am currently trying to implement mouse control for the cursor. I have run into a problem that the mouse is really sensitive. And the value of Input.MousePosition goes from 0 to maximum value really fast, so after it is reaching the maximum or minimum value, Input.getAxis() would always return 0. I am currently using Input.getAxis to determine which direction the cursor should be moving. And if it is 0, there is no way for me to determine it anymore.
I faced this problem when I am trying to use a bluetooth mouse with hololens. However, it works fine when I try to use remote holographic tool in Unity.
Does anybody know a solution to this problem or a work around?
Hi alasimida - I’m not familiar with the backing code, but the discrepancy between editor and runtime behavior definitely sounds like a bug to me. Would you mind filing one for us? (In the Unity editor, just go to Help and select the “Report a Bug…” option.) Thanks!
Just put “[HoloLens]” in the title so it gets assigned to our team far faster than otherwise. Maybe “[HoloLens] Input.mousePosition reaches maximum value far faster on HoloLens than in the editor” or something of the like.