It has no comments in the docs - I assume it’s for fancy mouse scroll wheels and the like that tilt as well as spin as it is a Vector3
please add a description
It has no comments in the docs - I assume it’s for fancy mouse scroll wheels and the like that tilt as well as spin as it is a Vector3
please add a description
E.g. the unit of the wheel delta?
public static float ScrollWheel { get { return Input.GetAxis("Mouse ScrollWheel"); } }
public static float ScrollWheel { get { return Input.mouseScrollDelta.y / 10; } }
Both methods return the same value, but the second method is slightly more efficient.