Input of kind Touch weird behavior

I’m making an app in a volume in the shared space with other apps.

I want the user to be able to poke at things in the volume and have them physically react to those pokes. My idea to do this, was make a collider around the whole scene, make it a trigger, or a layer that doesn’t collide with anything, set the include layer on the collider to polyspatial, and then spawn a collider where the touch is happening so that it can collide wit anything.

I’m trying to use touch input to spawn a collider where the touch is happening, and physically move objectd with colliders around. Seems simple but I can’t get it to work.

It seems like touches only trigger when your finger is moving out of a collider, but not on the way into a collider. This is very strange!

I realize that Apple wants us to use pinch for everything, but in my case I really want direct touching, even if it’s just one finger