Hey fellas. I’ve been wondering if I can delay the actions in a game by 2.6 seconds? See, the sim I’ve been working on is on the moon so naturally having a way to simulate the time for communications would be pretty sweet. Can this be done with unity or is there other software that would be easier to delay it? Thanks
You can do whatever you want, it’s a matter of programming it. There are many ways to implement a delay, but start by looking up Invoke in the docs.
–Eric