Hi
Unity 4… Input.GetButton(“Fire1”) (or Input.GetMouseButton(0) or Input.anyKey) returns 1 (True) until new scene hasn’t been loaded ![]()
How can I detect user holds mouse button or not?
Thanks
Hi
Unity 4… Input.GetButton(“Fire1”) (or Input.GetMouseButton(0) or Input.anyKey) returns 1 (True) until new scene hasn’t been loaded ![]()
How can I detect user holds mouse button or not?
Thanks
Up.