I was using the 1.1.0pre3 input system for my project and recently upgraded to the 1.1.1 version, so I also updated the Gamepad Mouse Cursor I was using as a Cursor for my controller. My previous cursor got deleted because of the update and now the new one doesn’t work, neither in my project or in the sample example. I was able to make the triggers work somehow when hovering my physical mouse over the text box but the virtual mouse doesn’t move at all. The only debug error I got was from reimporting the package but it’s only a warning :
Invalid AssetDatabase path: \Assets\Samples\Input System\1.1.1\Gamepad Mouse Cursor. Use path relative to the project folder.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Also I’ve noticed this new sample contains less assets, it’s missing the ‘Unity.InputSystemVirtualMouseInput’ file and the ‘VirtualMouseInput.cs’ file.
I tried downloading the previous version (1.1.0pre3) of the Gamepad Mouse Cursor Sample from an older version of my project and use it with the 1.1.1 input system and it’s still not working