Input System 1.1.1 Gamepad Mouse Cursor not working/moving (windows10)

I was using the 1.1.0pre3 input system for my project and recently upgraded to the 1.1.1 version, so I also updated the Gamepad Mouse Cursor I was using as a Cursor for my controller. My previous cursor got deleted because of the update and now the new one doesn’t work, neither in my project or in the sample example. I was able to make the triggers work somehow when hovering my physical mouse over the text box but the virtual mouse doesn’t move at all. The only debug error I got was from reimporting the package but it’s only a warning :

Invalid AssetDatabase path: \Assets\Samples\Input System\1.1.1\Gamepad Mouse Cursor. Use path relative to the project folder.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Also I’ve noticed this new sample contains less assets, it’s missing the ‘Unity.InputSystemVirtualMouseInput’ file and the ‘VirtualMouseInput.cs’ file.

I tried downloading the previous version (1.1.0pre3) of the Gamepad Mouse Cursor Sample from an older version of my project and use it with the 1.1.1 input system and it’s still not working

I am having the same issue. The cursor will not move anymore in either the 1.1.1 Gamepad Mouse Cursor sample project or my project, which worked before updating. I did re-add/configure the virtual mouse component to my project as documentation said would need to be done and other gamepad controls work.

There were some issues related to virtual mouse in 1.1.1, you could check if FIX: VirtualMouseInput works correctly in the editor again by andrew-oc · Pull Request #1415 · Unity-Technologies/InputSystem · GitHub this is exactly it, the fix will be in next version, sorry about that.

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