I’ve been developing a local multiplayer game and I’m using Unity Input system in order to pair users with devices, using InputUser.onUnpairedDeviceUsed
It works fine in local (new devices are recognized) but the event is not triggered when a device is used while using Steam Remote Play (the host device is recognized but not the devices for the players that joined the session).
Thanks for your reply, I’ll do that. I encountered an other issue with onUnpairedDeviceUsed that I had to monkey patch (event listener still firing after stopping game in the editor), but I don’t know if this intended. Do you also want a bug report on this issue?