Previously, without Cinemachine input provied, I was able to temporary nullify input axes - in this sace, freelook continue to follow the target, but can not receive mouse position as the source of moving:
_freeLook.m_XAxis.m_InputAxisName = "";
_freeLook.m_YAxis.m_InputAxisName = "";
And then, when user is pressing right mouse button, I can reassign default axis names to restore receiving position form mouse. But how can I get same behavior with the new Input System?