Input System Controls UI

So I’m trying to make a UI, and am trying to set it so a button will pop up a screen and it will use PerformInteractiveRebinding to get the input and change a button to say the value. The problem is that the screen will show up, but when I press and input, it won’t be registered by the input system and the screen will not go away. I am new to Unity, so my code probably has a ton of things wrong. Thanks!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.InputSystem;
public class Controls : MonoBehaviour
{
    public GameObject InputPanel;
    public InputActionReference m_actionReference;
    private InputAction m_action;
    // Start is called before the first frame update
    void Start()
    {
        m_action = m_actionReference.action;
    }

    // Update is called once per frame
    void Update()
    {
       

    }
    public void CallChangeControls(){
        ChangeControls(m_actionReference);
    }

    public void ChangeControls(InputAction player) {
        InputPanel.SetActive(true);
        var rebind = player.PerformInteractiveRebinding()
        .WithControlsExcluding("Mouse").OnComplete(operation => CCC());
    }
    public void CCC(){
       InputPanel.SetActive(false);
    }

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