Those logs come right before the crash. Maybe someone knows where i need to look in order to find the issue.
Action count in old and new state must be the same
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:RestoreActionStatesAfterReResolvingBindings(UnmanagedMemory, InputControlList`1, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:541)
UnityEngine.InputSystem.InputActionState:FinishBindingResolution(Boolean, UnmanagedMemory, InputControlList`1, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:496)
UnityEngine.InputSystem.InputActionMap:ResolveBindings() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionMap.cs:1391)
UnityEngine.InputSystem.InputActionMap:ResolveBindingsIfNecessary() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionMap.cs:1237)
UnityEngine.InputSystem.InputActionState:DeferredResolutionOfBindings() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:4527)
UnityEngine.InputSystem.DeferBindingResolutionWrapper:Dispose() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionRebindingExtensions.cs:2813)
UnityEngine.InputSystem.PlayerInput:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\PlayerInput\PlayerInput.cs:1748)
Map count in old and new state must be the same
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:RestoreActionStatesAfterReResolvingBindings(UnmanagedMemory, InputControlList`1, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:542)
UnityEngine.InputSystem.InputActionState:FinishBindingResolution(Boolean, UnmanagedMemory, InputControlList`1, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:496)
UnityEngine.InputSystem.InputActionMap:ResolveBindings() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionMap.cs:1391)
UnityEngine.InputSystem.InputActionMap:ResolveBindingsIfNecessary() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionMap.cs:1237)
UnityEngine.InputSystem.InputActionState:DeferredResolutionOfBindings() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:4527)
UnityEngine.InputSystem.DeferBindingResolutionWrapper:Dispose() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionRebindingExtensions.cs:2813)
UnityEngine.InputSystem.PlayerInput:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\PlayerInput\PlayerInput.cs:1748)
Action map must be contained in state
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:FetchActionState(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:899)
UnityEngine.InputSystem.InputAction:get_currentState() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:1649)
UnityEngine.InputSystem.InputAction:get_phase() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:507)
UnityEngine.InputSystem.InputAction:get_enabled() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:532)
UnityEngine.InputSystem.InputAction:Disable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:931)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:TryDisableInputAction(InputActionReference, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1650)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableAllActions() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1598)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1549)
Action index is out of range
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:FetchActionState(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:900)
UnityEngine.InputSystem.InputAction:get_currentState() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:1649)
UnityEngine.InputSystem.InputAction:get_phase() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:507)
UnityEngine.InputSystem.InputAction:get_enabled() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:532)
UnityEngine.InputSystem.InputAction:Disable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:931)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:TryDisableInputAction(InputActionReference, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1650)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableAllActions() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1598)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1549)
Action map must be contained in state
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:DisableSingleAction(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:1073)
UnityEngine.InputSystem.InputAction:Disable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:934)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:TryDisableInputAction(InputActionReference, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1650)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableAllActions() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1598)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1549)
Action map must be contained in state
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:DisableControls(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:1086)
UnityEngine.InputSystem.InputActionState:DisableSingleAction(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:1075)
UnityEngine.InputSystem.InputAction:Disable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:934)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:TryDisableInputAction(InputActionReference, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1650)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableAllActions() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1598)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1549)
Action index out of range when disabling controls
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:DisableControls(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:1089)
UnityEngine.InputSystem.InputActionState:DisableSingleAction(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:1075)
UnityEngine.InputSystem.InputAction:Disable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:934)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:TryDisableInputAction(InputActionReference, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1650)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableAllActions() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1598)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1549)
Map index out of range in DisableControls(InputAction)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean, String)
UnityEngine.InputSystem.InputActionState:DisableControls(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:1094)
UnityEngine.InputSystem.InputActionState:DisableSingleAction(InputAction) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputActionState.cs:1075)
UnityEngine.InputSystem.InputAction:Disable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Actions\InputAction.cs:934)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:TryDisableInputAction(InputActionReference, Boolean) (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1650)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableAllActions() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1598)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable() (at .\Library\PackageCache\com.unity.inputsystem@1.11.0\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:1549)
Crash!!!