Input System creating two inputs for the same controller (HID input and XInput)

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Using the new input system, whenever I connect my Switch Pro Controller, this happens, and two copies of the inputs are made (Im making a local multiplayer game so two player instances are created). Things I’ve tried that didn’t work:

  • Disabling HID controller In Windows Device Manager
  • Disabling Steam Input
  • Binding all switch pro inputs to nothing in Steam

I am on Unity 2022.2.13

Bump.

I think it’s the same issue mentioned here but for a different gamepad => LINK