Hi,
I’ve set up the new input system correctly and implemented it with code with lines like this: InputManager.Input.Movement.Direction.performed += ctx => movement = ctx.ReadValue<Vector2>();
but no input is recognized in my game. I suspected something was wrong when I couldn’t press a button to set the keybinding initially, I had to go into the “keyboard” folder and find the key I wanted to attribute to an action. How do I get the system to recognize my inputs?