Hello. I am using new input system and can’t get it working through a PlayerInput callback. I have in fact managed to get it working by using a generated C# script like InputMaster and then by subscribing to it
Yes, I have removed this line. It still does not work. I wonder if there is any kind of debugger to see if the new Input System doesn’t recognize key presses or is it the problem with sending the message?
Okay. Figured out what was wrong. You actually have to add a device in your InputActions window. I thought it was there only to recognize like OnDeviceConnected OnDeviceDisconnected but seems that it required to put the device in a list in order to make it work.